#pragma once

/*
*
*
*/

#include <vector>
#include <string>
#include "../../math/Vec3.h"
#include "../../math/Quaternion.h"

namespace Etoile
{

	struct FrameParameters
	{
		Quaternion _localRotation;
		Vec3d _translation;  
		Vec3d _scale;   
	};

}
